My first approach with architecture started during summer, with a series of draws, realized before to start the high school for surveyors. Those few exercises introduced me into this wonderful signs maiden world.

In the next five years I gradually grew, acquiring a good design skill, also if affected by a too pragmatic way to develop a project. I’ve always thought to became a surveyor, finding this way my place in the society. At the third year I decided that this wasn’t enough.

Between the third year’s textbooks I found a wonderful handmade drawn perspective about Pew House, one of the less known projects by the American architect Frank Lloyd Wright. At that time I didn’t know anything about him, about where the house took place and its characteristics. Anyway I found that composition so incredible to can understand to don’t have the possibility to learn enough to can produce a similar result, during a five years course. From that day I started to ask some books of architecture as presents, and between them there was “Giornale di bordo” (Logbook), written by Renzo Piano, which represents one of the main columns of my growth, exactly like the columns designed by Bramante are for S. Peter Church in Rome. I decided that, good hand or not, one day I’ll have became an architect.

At the first hour of the first day of the first year of the course “Science of Architecture”, Politecnico di Milano, I listened a lecture by prof. Giovanni Denti, understanding in that moment to have found the right place where study for the next five years. During this period I met prof. Antonella Contin, to whom I’m still in debit for all that she gave to my personal formation. Thanks to this person I started to get passionate on themes that actually lead my professional research. Together with  Prof. Ernesto D’Alfonso, the person in which I recognize the cultured man for antonomasia, she leaded me during the development period of my thesis, oriented to the intellectualized use of software as an instrument for architectural design.

I always steady believe that is necessary to link architecture with technologies that characterize the period in which this is developed. This is true also for architectural design, considered on itself. My daily involvement is oriented to find more complex and reach ways (always simply feasible) to can use available technologies contributing to the development of architectural design. Hence this represent the first and more important approach to this subject, through technical and projectual proving. By contrast I’ve always remained get passionate to the materiality of things, which is (maybe) a fundamental condition in architecture. For this cause I’m also involved with practical projects, where abearing and details are fundamental. I believe to can make my dialog more complete, considering such a dishy profession.

A dear friend of mine said that our true ideal work isn’t the activity we practice day by day. When we come back home, after an intensive day, we practice a series of disparate hobbies, everybody following the own personal passions. There’s somebody who argues that these passions are our true vocation. Hence we should practice our hobby as a profession. Talking about me I’m happy to say that, once I come back home, a very little bit of time passes before I start to read some architecture book, to look at some specialized magazine or draw of a project. Maybe I’ve found in this profession my most absorbing hobby.

Forest Pavilion


This project was developed during a workshop dedicated to McNeel Rhinoceros and its plug-in Grasshopper, held byGiulio PiacentinoMarco Vannucci and Annarita Papeschi, with the contribution of Andrea Graziano and Alessio Erioli. The design topic was focused on a small expo pavilion, into which synthesize simple geometries and complex shapes, abstract volumes and topologies referred to the world of nature. The design process started with the choice of a title, which opens this description, and a simple sketch giving an early image of the building to realize.

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SEN.S.-E.I.    SENsible Shelter Environment Interaction

Immagine iniziale

This project was born during a workshop dedicated to the software Generative Components, held by Lars Moth-Poulsen, Alessio ErioliLudovica Tramontin and Alessandro Uras. The theme is focused on the shelter, a kind of protective element which could be used in different contexts, being adaptable to different environmental conditions.

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Creative Arcade Project – Prosp3ttiVA

The following project is dedicated to an urban requalification, focused on a critical area situated in Varese. The subject is a subway which connects via Morosini with the FNM railway station area. The intervention aims to transform the place which is actually penalized by a strong degradation process, the low quality of lighting and bad attendance. All these aspects encourage vandalism and wall painting.

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The identity of public premises

This International project competition, purposed by Demanio Agency, represented an interesting opportunity to develop new purposes focused on “public premises” and I participated in cooperation with arch. Andrea Benigna, who graduated at Milan Politecnico University too.

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Voxel Houses

Bamboo barrels and foam aluminum, phosphorescent glass and woodworking discards, nanogel and old jeans cut-outs. Purposed houses link at the best level the use of innovative technologies with ecological materials. Two squares form a standard unit, which is demountable, realized by composite elements studied to reduce the weight without forget the first aim: reach a very high environmental quality, so that future users will can really feel “at home”.

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Projectual figures and digital modelling

More than a merely design experience, the work which is presented is characterized as a research, where the principal goal is to reach the argued use of software in architectural design. There are three principal sections: the first is involved in a critical analysis of specific dissertations, in a range that starts form the use of perspective during its renaissance develop and ends with the use of virtual reality and its many interesting applications. The aim of this part is to give a theoretical three-sixty view on this field. The second part is dedicated to the study of some best practices, that focuses on the principal design experiences of the architects that are most interested to the use of software in architecture. These are subdivided through four keywords: MODEL, ANIMATION, SOUND, LIGHT. For each one has been chosen a person and his method becames the subject of a specific study.

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